Hive is a futuristic company within the world of LONN where they produce advanced technology for drones, flying vehicles and other technology sectors.
I worked on the level design, environment art, lighting and technical art.
This level was very challenging as I had to develop a type of futuristic office space with underground maintenance style areas. The futuristic office areas were very difficult to make interesting as the enemies haven't appeared yet so I had to come up with ideas that would keep the player engaged as they move from point A to B.
I created multiple cinematic sequences for this level. Working with motion capture data, doing a few animation poses, using splines for pathways and developing VFX + adding in the SFX and music with a mix of sequences + programming events to occur at the correct times.
There are props in Hive created by Javier Alaiz
https://www.artstation.com/javier_alaiz
I worked on the materials, baked lighting, volumetric lighting, level layout, sequencer moments, blueprints and a few art assets in the level.