Dragon Keep Entrance

This is a small playable space I created for a Skyrim/Elden Ring style entrance to a keep with dragon bones and swords used by troll sized beings stabbed into the ground.

I've always been fond of these entrances and can imagine setting up enemies or a mini boss. An undead dragon breathing blue fire at you.

Hope you enjoy it!

I was going to include a breakdown but I lost the /saved folder of the Unreal project which had the progress shots. It really sucks as I took screenshots of the entire process. But like any other environment I had a blockout and kept iterating and reworking until I had something I was happy with.

The character is from the Unreal Marketplace. I'd love to work on a 3rd person game like this one day.

World Aligned Blend - For this environment I didn't want to vertex paint in details. I wanted meshes to have extra detail based on how they are placed in the world. Making iteration significantly faster while making the scene more detailed.

Dragon Model I worked on. The material I made allowed for flexibility to fine tune the look in engine saving time.

Dragon Model I worked on. The material I made allowed for flexibility to fine tune the look in engine saving time.