This is a small playable space I created for a Skyrim/Elden Ring style entrance to a keep with dragon bones and swords used by troll sized beings stabbed into the ground.
I've always been fond of these entrances and can imagine setting up enemies or a mini boss. An undead dragon breathing blue fire at you.
Hope you enjoy it!
I was going to include a breakdown but I lost the /saved folder of the Unreal project which had the progress shots. It really sucks as I took screenshots of the entire process. But like any other environment I had a blockout and kept iterating and reworking until I had something I was happy with.
The character is from the Unreal Marketplace. I'd love to work on a 3rd person game like this one day.
World Aligned Blend - For this environment I didn't want to vertex paint in details. I wanted meshes to have extra detail based on how they are placed in the world. Making iteration significantly faster while making the scene more detailed.