Sci Fi Island | Houdini + Unreal Engine 5

I used Houdini to create procedural sci fi buildings, wires, antennas and extra building details. I was able to create these and then modify them with parameters inside of Unreal Engine 5 using hdalc files.

The falling leaves are Niagara particles I created in UE5.

I also created materials for waterfalls. The ocean material is from a marketplace asset which I modified for the scene.
I developed materials for moving foliage, I wanted the scene to be very dynamic and alive. World Position Offset was used heavily.

The cliffs and rock formations are from Quixel Megascans. I used a few references for ideas of rock/cliff formations and how to scatter the details using mesh painting tools in UE5 to quickly laydown all nature assets giving them variety. I got inspired to create a Sci-Fi style environment but wanted to mix it with nature and thought a Sci-Fi island would be cool.

Houdini Buildings I created. After setting up the nodes I could easily create a lot of variety. These were saved as digital assets and modified in Unreal Engine 5 using parameters I setup.

Houdini Cables and Platforms.

Some assets and materials I worked on for the scene.

Niagara Particle System for the falling leaves. I used a mesh and created a simulation of leaves falling.

Niagara Particle System for the falling leaves. I used a mesh and created a simulation of leaves falling.