Dream Sequence | LONN | Environment Art, Lighting, Level Design

Dream Sequence was created for LONN a VR game I worked on. The idea behind the dream sequence was to indicate to the player that something strange happened at the lab and lonn is now having weird dreams and visions. I was inspired by the Dishonored outsider world when creating these environments.

I enjoyed working on these environments as I got to break apart the Apartment and Hideout levels. Create new routes with danger and twist previously known places. I've always enjoyed making destroyed and super natural locations it's a very interesting concept to me.

The assets are a combination of work from Javier Alaiz, Quixel Mega scans, Marketplace and my own assets.
Link to Javi art station https://www.artstation.com/javier_alaiz

I worked on the materials, baked lighting, volumetric lighting, level layout, sequencer moments, blueprints and a few art assets in the level.