On LONN I was responsible for creating Cyberpunk environments, lighting, world building, level design and level scripting. LONN used Unreal Engine and had to work in VR so I gained experience with the forward renderer and used the PBR workflow. Hitting 90fps was a difficult challenge and many techniques such as real time lighting, post processing AO and other effects had to be faked or not used.
Strat Bank was really fun to work on. We had an idea originally of a kind of in construction bank, my team mate Javi originally created a small environment for this style and made some assets which you see in the final environment. Overtime we decided the bank should be fully operational as this would allow WUX-n to invade it. Once it came time to work on this environment I tested the player starting outside and working their way inside. I eventually worked up to the vault inside which the player has to fight multiple waves of WUX-n.
Link to Javier Alaiz Art Station: https://www.artstation.com/javier_alaiz
I used a mixed of assets by the team, my own assets, Quixel assets and Marketplace assets. I used Blender, Krita and Quixel Suite to develop unique assets and also kit bash to fit the time and scope requirements of the project.