Shard is a personal project, I wanted to work on a stylised environment.
I had fun learning more about Unreal Engine 5 and Lumen. This environment took me a few days to complete.
I put the environment together using a mix of megascans with adjustments in Quixel Mixer and assets from the marketplace.
A long time ago I was playing around with the idea of crystal shards being used in an environment. I like the idea of them being embedded into the world, growing out of other objects. Maybe as a type of magical energy that could be harnessed.
I've added some work in progress gifs at the bottom, this is my first time creating these I hope you find them interesting.