Prophecy | LONN | Environment Art, Lighting, Level Design

Prophecy is a level from LONN that I worked on.
I worked on the level design, level scripting, layout, environment art and lighting.

I used a mix of assets from our artist Javi, Quixel Megascans and my own models which used Blender + Quixel Mixer and Krita.

Prophecy is the first level you hear about Megalo and stumble upon the organisation WUX-n. This level has gone through many iterations and was originally designed as part of a pitch for Vive. Over half way through development as the story came together more I realised we could use the level but do a re-work of it to have this idea of a hidden cult hideout in an abandoned part of the city.

I worked on the materials, baked lighting, volumetric lighting, level layout, sequencer moments, blueprints and a few art assets in the level.